More Alara Cards - no art
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More Alara Cards - no art
Elspeth, Knight-Errant 2:WMana:
Planeswalker - Elspeth / Mythic Rare
+1: Put one 1/1 white Soldier token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, all your enchantments, artifacts, creatures, and land are indestructible.
Loyalty 4
Brilliant Ultimatum
Sorcery
Reveal the top five cards of your library. Target opponent separates those cards into two piles. Remove one of those piles from the game, and put the other into your graveyard. Until end of turn, you may play cards removed from the game this way without paying their mana cost.
Clarion Ultimatum
Sorcery
Choose five permanents you control. For each permanent, search your library for a card with the same name as that permanent and put it into play tapped. Then shuffle your library.
Violent Ultimatum
Sorcery
Destroy three target permanents
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, and loses 5 life. Return target creature card from your graveyard to your hand. Draw three cards. You gain 5 life.
Titanic Ultimatum
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink and trample.
Akrasan Squire {c}
Creature - Human Soldier
Exalted
1/1
Knight of Eos 4:WMana: {?}
Creature - Human Knight
When Knight of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
1, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Resounding Silence 3:UMana: {?}
Instant
Remove target attacking creature from the game.
Cycling 5:GMana:
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
Etherium Sculptor 1:UMana: {common}
Artifact Creature - Vedalken Artificer
Artifact spells you play cost less to play.
1/2
Resounding Wave 2:UMana: {?}
Instant
Return target permanent to its owner's hand.
Cycling 5:WMana:
When you cycle Resounding Wave, return up to two target permanents to their owners' hands.
Glaze Fiend 1:BMana: {c}
Artifact Creature - Illusion
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
0/1
Resounding Scream 2:BMana: {?}
Sorcery
Target player discards a card at random.
Cycling 5:UMana:
When you cycle Resounding Scream, target player discards two cards at random.
Exuberant Firestoker 2:RMana: {u}
Creature - Human Druid Shaman
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
Tap: Add 1 to your mana pool.
Hell's Thunder 1:RMana: {?}
Creature - Elemental
Flying, haste
Sacrifice Hell's Thunder at end of turn.
Unearth 4:RMana:
Resounding Thunder 2:RMana: {?}
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling 5:BMana:
When you cycle Resounding Thunder, Resounding Thunder deals 6 damage to target creature or player.
Soul's Fire 2:RMana: {c}
Instant
Target creature you control in play deals damage equal to its power to target creature or player.
Resounding Roar 1:GMana: {?}
Instant
Target creature gets +3/+3 until end of turn.
Cycling 5:RMana:
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Skullmulcher 4:GMana: {rare}
Creature - Elemental
Devour 1
When Skullmuncher comes into play, draw a card for each creature that it devoured.
3/3
Broodmate Dragon 3:BMana:
Creature - Dragon
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
4/4
Goblin Deathraiders {c}
Creature - Goblin Warrior
Trample
3/1
Esper Charm {u}
Instant
Choose one - Destroy target enchantment; or target player draws two cards; or target player discards two cards.
Jund Charm {u}
Instant
Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Naya Charm {u}
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card in your graveyard to your hand; or tap all creatures target player controls.
Necrogenesis {u}
Enchantment
2, Remove a creature card in your graveyard from the game: Put a 1/1 green Saproling creature token into play.
Prince of Thralls 4:UMana:{mr}
Creature - Demon
Whenever a permanent is put in an opponent's graveyard, return it to play under your control unless its owner pays 3 life.
7/7
Sedris, the Traitor King 3:UMana:{mr}
Legendary Creature - Demon
Each creature card in your graveyard has unearth 2:BMana:.
5/5
Stewart of Valeron {?}
Creature - Human Druid Knight
Vigilance
Tap: Add to your mana pool.
2/2
Swerve {u}
Instant
Change the target of target spell with a single target.
Tidehollow Sculler :WMana:BMana: {?}
Artifact Creature - Zombie
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
2/2
Kederekt Leviathan 6:UMana:
Creature - Levitathan (R)
When Kederekt Leviathan comes into play, return all other nonland permanents to their owner's hands.
Unearth 6:UMana:
Skill Borrower 2:UMana:
Artifact Creature - Human Wizard (R)
You play with the top card of your library revealed.
As long as the top card of your library is an artifact or a creature card, Skill Borrower gains all abilities of that card.
1/3
Archdemon of Unx 5:BMana:
Creature - Demon (R)
Flying, trample
At the beginning of your upkeep sacrifice a nonzombie creature, then put a 2/2 black Zombie creature token into play.
6/6
Cunning Lethemancer 2:BMana:
Creature - Human Wizard (R)
At the beginning of your upkeep each player discards a card.
2/2
Tar Fiend 5:BMana:
Creature - Elemental (R)
Devour 2
When Tar Fiend comes into play, target player discards a card for each creature devoured by Tar Fiend.
4/4
Vein Drinker 4:BMana:
Creature - Vampire (R)
Flying
Whenever a creature dealt damage by Vein Drinker is put into a graveyard from play, place a +1/+1 counter on Vein Drinker.
4, Tap: Vein Drinker deals damage equal to its power to target creature, and that creature deals damage equal to its power to Vein Drinker.
4/4
Flameblast Dragon 4:RMana:
Creature - Dragon (R)
Flying
Whenever Flameblast Dragon attacks, you may pay X:RMana:. If you do, Flameblast Dragon deals X damage to target creature or player.
4/4
Predator Dragon 3:RMana:
Creature - Dragon (R)
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
Flying, haste
4/4
Druid of the Anima 1:GMana:
Creature - Elf Druid (U)
Tap: Add , , or to your mana pool.
1/2
Godsire 4:RMana:
Creature - Beast (M)
Vigilance
Tap: Put an 8/8 red, green, and white Beast creature token into play.
8/8
Hindering Light
Instant (C)
Counter target spell that targets you or a permanent you control.
Draw a card.
Kresh the Bloodbraided 2:BMana:
Legendary Creature - Human Warrior (M)
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters onto Kresh where X is the power of that creature
3/3
Last Warp
Instant (C)
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Mayael the Anima 3:WMana:
Legendary Creature - Elf Shaman (M)
, Tap: Reveal the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Then put the rest of the cards revealed this way on the bottom of your library in any order.
2/3
Rafiq of the Many 1:GMana:
Legendary Creature - Human Knight (M)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone it gains double strike until end of turn.
3/4
Sharuum the Hegemon 3:WMana:
Legendary Artifact Creature - Sphinx (M)
Flying
When Sharuum the Hegemon comes into play, return target artifact card from your graveyard to play.
5/5
Sigil of Distinction X
Artifact - Equipment (R)
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip: Remove a charge counter from Sigil of Distinction.
Planeswalker - Elspeth / Mythic Rare
+1: Put one 1/1 white Soldier token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, all your enchantments, artifacts, creatures, and land are indestructible.
Loyalty 4
Brilliant Ultimatum
Sorcery
Reveal the top five cards of your library. Target opponent separates those cards into two piles. Remove one of those piles from the game, and put the other into your graveyard. Until end of turn, you may play cards removed from the game this way without paying their mana cost.
Clarion Ultimatum
Sorcery
Choose five permanents you control. For each permanent, search your library for a card with the same name as that permanent and put it into play tapped. Then shuffle your library.
Violent Ultimatum
Sorcery
Destroy three target permanents
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, and loses 5 life. Return target creature card from your graveyard to your hand. Draw three cards. You gain 5 life.
Titanic Ultimatum
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink and trample.
Akrasan Squire {c}
Creature - Human Soldier
Exalted
1/1
Knight of Eos 4:WMana: {?}
Creature - Human Knight
When Knight of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
1, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Resounding Silence 3:UMana: {?}
Instant
Remove target attacking creature from the game.
Cycling 5:GMana:
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
Etherium Sculptor 1:UMana: {common}
Artifact Creature - Vedalken Artificer
Artifact spells you play cost less to play.
1/2
Resounding Wave 2:UMana: {?}
Instant
Return target permanent to its owner's hand.
Cycling 5:WMana:
When you cycle Resounding Wave, return up to two target permanents to their owners' hands.
Glaze Fiend 1:BMana: {c}
Artifact Creature - Illusion
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
0/1
Resounding Scream 2:BMana: {?}
Sorcery
Target player discards a card at random.
Cycling 5:UMana:
When you cycle Resounding Scream, target player discards two cards at random.
Exuberant Firestoker 2:RMana: {u}
Creature - Human Druid Shaman
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
Tap: Add 1 to your mana pool.
Hell's Thunder 1:RMana: {?}
Creature - Elemental
Flying, haste
Sacrifice Hell's Thunder at end of turn.
Unearth 4:RMana:
Resounding Thunder 2:RMana: {?}
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling 5:BMana:
When you cycle Resounding Thunder, Resounding Thunder deals 6 damage to target creature or player.
Soul's Fire 2:RMana: {c}
Instant
Target creature you control in play deals damage equal to its power to target creature or player.
Resounding Roar 1:GMana: {?}
Instant
Target creature gets +3/+3 until end of turn.
Cycling 5:RMana:
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Skullmulcher 4:GMana: {rare}
Creature - Elemental
Devour 1
When Skullmuncher comes into play, draw a card for each creature that it devoured.
3/3
Broodmate Dragon 3:BMana:
Creature - Dragon
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
4/4
Goblin Deathraiders {c}
Creature - Goblin Warrior
Trample
3/1
Esper Charm {u}
Instant
Choose one - Destroy target enchantment; or target player draws two cards; or target player discards two cards.
Jund Charm {u}
Instant
Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Naya Charm {u}
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card in your graveyard to your hand; or tap all creatures target player controls.
Necrogenesis {u}
Enchantment
2, Remove a creature card in your graveyard from the game: Put a 1/1 green Saproling creature token into play.
Prince of Thralls 4:UMana:{mr}
Creature - Demon
Whenever a permanent is put in an opponent's graveyard, return it to play under your control unless its owner pays 3 life.
7/7
Sedris, the Traitor King 3:UMana:{mr}
Legendary Creature - Demon
Each creature card in your graveyard has unearth 2:BMana:.
5/5
Stewart of Valeron {?}
Creature - Human Druid Knight
Vigilance
Tap: Add to your mana pool.
2/2
Swerve {u}
Instant
Change the target of target spell with a single target.
Tidehollow Sculler :WMana:BMana: {?}
Artifact Creature - Zombie
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
2/2
Kederekt Leviathan 6:UMana:
Creature - Levitathan (R)
When Kederekt Leviathan comes into play, return all other nonland permanents to their owner's hands.
Unearth 6:UMana:
Skill Borrower 2:UMana:
Artifact Creature - Human Wizard (R)
You play with the top card of your library revealed.
As long as the top card of your library is an artifact or a creature card, Skill Borrower gains all abilities of that card.
1/3
Archdemon of Unx 5:BMana:
Creature - Demon (R)
Flying, trample
At the beginning of your upkeep sacrifice a nonzombie creature, then put a 2/2 black Zombie creature token into play.
6/6
Cunning Lethemancer 2:BMana:
Creature - Human Wizard (R)
At the beginning of your upkeep each player discards a card.
2/2
Tar Fiend 5:BMana:
Creature - Elemental (R)
Devour 2
When Tar Fiend comes into play, target player discards a card for each creature devoured by Tar Fiend.
4/4
Vein Drinker 4:BMana:
Creature - Vampire (R)
Flying
Whenever a creature dealt damage by Vein Drinker is put into a graveyard from play, place a +1/+1 counter on Vein Drinker.
4, Tap: Vein Drinker deals damage equal to its power to target creature, and that creature deals damage equal to its power to Vein Drinker.
4/4
Flameblast Dragon 4:RMana:
Creature - Dragon (R)
Flying
Whenever Flameblast Dragon attacks, you may pay X:RMana:. If you do, Flameblast Dragon deals X damage to target creature or player.
4/4
Predator Dragon 3:RMana:
Creature - Dragon (R)
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
Flying, haste
4/4
Druid of the Anima 1:GMana:
Creature - Elf Druid (U)
Tap: Add , , or to your mana pool.
1/2
Godsire 4:RMana:
Creature - Beast (M)
Vigilance
Tap: Put an 8/8 red, green, and white Beast creature token into play.
8/8
Hindering Light
Instant (C)
Counter target spell that targets you or a permanent you control.
Draw a card.
Kresh the Bloodbraided 2:BMana:
Legendary Creature - Human Warrior (M)
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters onto Kresh where X is the power of that creature
3/3
Last Warp
Instant (C)
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Mayael the Anima 3:WMana:
Legendary Creature - Elf Shaman (M)
, Tap: Reveal the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Then put the rest of the cards revealed this way on the bottom of your library in any order.
2/3
Rafiq of the Many 1:GMana:
Legendary Creature - Human Knight (M)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone it gains double strike until end of turn.
3/4
Sharuum the Hegemon 3:WMana:
Legendary Artifact Creature - Sphinx (M)
Flying
When Sharuum the Hegemon comes into play, return target artifact card from your graveyard to play.
5/5
Sigil of Distinction X
Artifact - Equipment (R)
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip: Remove a charge counter from Sigil of Distinction.
Re: More Alara Cards - no art
Death Baron 1:BMana:
Creature - Zombie Wizard (R)
Other Zombie creatures and Skeleton creatures you control get +1/+1 and have deathtouch.
2/2
Creature - Zombie Wizard (R)
Other Zombie creatures and Skeleton creatures you control get +1/+1 and have deathtouch.
2/2
Re: More Alara Cards - no art
Feral Hydra X:GMana:
Creature - Beast Hydra (R)
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
0/0
Mindlock Orb 3:UMana:
Artifact (R)
Players can't search libraries
Ranger of Eos 3:WMana:
Creature - Human Knight (?)
When Ranger of Eos comes into play, you may search your library for up to 2 creatures with a converted mana cost of 1 or less, reveal them, and put them into your hand. Then shuffle your library.
3/2
Creature - Beast Hydra (R)
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
0/0
Mindlock Orb 3:UMana:
Artifact (R)
Players can't search libraries
Ranger of Eos 3:WMana:
Creature - Human Knight (?)
When Ranger of Eos comes into play, you may search your library for up to 2 creatures with a converted mana cost of 1 or less, reveal them, and put them into your hand. Then shuffle your library.
3/2
Re: More Alara Cards - no art
Sangrite Surge 4:RMana:
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
(Common)
Blood Cultist 1:BMana:
Creature - Human Wizard
Tap: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist is put into a graveyard from play, put a +1/+1 counter on Blood Cultist.
[0/1]
(Pretty sure this was common, having a brain fart right now. =/)
Angelsong 1:WMana:
Instant
Prevent all combat damage that would be dealt this turn.
Cycling 2
(Common)
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
(Common)
Blood Cultist 1:BMana:
Creature - Human Wizard
Tap: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist is put into a graveyard from play, put a +1/+1 counter on Blood Cultist.
[0/1]
(Pretty sure this was common, having a brain fart right now. =/)
Angelsong 1:WMana:
Instant
Prevent all combat damage that would be dealt this turn.
Cycling 2
(Common)
I don't know this card's mana cost.
Elspeth, Knight Errant
Planeswalker - Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, each artifact, creature, enchantment, and land you control is indestructible.
Planeswalker - Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, each artifact, creature, enchantment, and land you control is indestructible.
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