M10 - There will be changes
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M10 - There will be changes
As you all know M10 is on the way and with it several minor and major changes to the game we so much love.
You can read it all at http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
Yet, they can be summarized to:
1. You both mulligan at the same time. (Tournament thing)
2. In Play Zone is now the Battlefield.
3. Removed from the Game Zone is now Exile.
4a. Cast is to play a spell.
4b. Play is to play a land.
4c. Activate is to play an activated ability.
5. "at the beginning of the end-of-turn step" is now "at the beginning of the end step"
6. There is no mana burn.
7. Mana empties at the end of every step (not just phase) now.
8. Token ownership = control now, not the creator.
9. Combat damage is instant. (They say its not huge, but it is for tournament caliber play) Basically: If you want to activate regeneration abilities, cast damage prevention spells, pump your creature's toughness, or do any other kinds of combat tricks, you now need to do so during the declare blockers step
10. Damage is now assigned sequentially by the attacker to blockers in order.
11. Deathtouch is now static (No stacking) (Also doesn't stack with lethal damage)
12. Lifelink is now static (No stacking)
Taken from the MDV forums
As already discussed via e-mail, our playgroup will abide by the new rules even in casual games.
Still, they are open to discussion.
You can read it all at http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
Yet, they can be summarized to:
1. You both mulligan at the same time. (Tournament thing)
2. In Play Zone is now the Battlefield.
3. Removed from the Game Zone is now Exile.
4a. Cast is to play a spell.
4b. Play is to play a land.
4c. Activate is to play an activated ability.
5. "at the beginning of the end-of-turn step" is now "at the beginning of the end step"
6. There is no mana burn.
7. Mana empties at the end of every step (not just phase) now.
8. Token ownership = control now, not the creator.
9. Combat damage is instant. (They say its not huge, but it is for tournament caliber play) Basically: If you want to activate regeneration abilities, cast damage prevention spells, pump your creature's toughness, or do any other kinds of combat tricks, you now need to do so during the declare blockers step
10. Damage is now assigned sequentially by the attacker to blockers in order.
11. Deathtouch is now static (No stacking) (Also doesn't stack with lethal damage)
12. Lifelink is now static (No stacking)
Taken from the MDV forums
As already discussed via e-mail, our playgroup will abide by the new rules even in casual games.
Still, they are open to discussion.
Re: M10 - There will be changes
No more MANA BURN!!!












MaJin- Admin
- Number of posts : 19
Location : Lisbon, Portugal
Registration date : 2008-07-19
Re: M10 - There will be changes
MaJin wrote:No more MANA BURN!!!
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As a matter of fact that was the worst rule changer they EVER did.
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